Demonstrating Core Competencies in the CWT program

As part of the Curriculum with Technology (CWT) Grade Six iPad program, students have been using iPads to create artifacts and self-assessments to illustrate Core Competencies.

Creating artifacts using technology allows students to represent their learning in multi-representational formats, which is a cornerstone of universal design for learning (UDL).  As well, It is important for students to be creators of digital artifacts and not simply consumers of digital information.

Students have been busy creating iMovie films and trailers, Google Slide shows, e-Books, Pages presentations, picture collages, mind maps, coded stories, 3D designs, claymation, totem poles, science fair presentations, fraction quilts, reflections on myBlueprint, tables and graphs, and animations. There are so many creative ways students can use technology to demonstrate understanding including using technology to reflect on their learning growth.

 

 

 

New eBook Titles in Destiny Discover

The following titles have been added to our Destiny Discover / Follett Shelf ebook collection. You can access the shelf at https://wbb42882.follettshelf.com/shelf/servlet/presentshelfform.do?site=42882

More information on accounts can be found at http://www.prn.bc.ca/?page_id=225 in the ebooks section.

Title Author Type
Adventures in sound with Max Axiom, super scientist  Sohn, Emily ebook
Aventure au Yukon  Marc, Kathiana ebook
Bienvenue a Paris!  McConnell, G. Robert ebook
Bienvenue en Acadie!  McConnell, G. Robert ebook
Big Nate : a good old fashioned wedgie  Peirce, Lincoln ebook
Big Nate : all work and no play : a collection of Sundays  Peirce, Lincoln ebook
Big Nate and friends  Peirce, Lincoln ebook
Big Nate. Big Nate makes a splash :the Sunday strips  Peirce, Lincoln ebook
Big Nate. Dibs on this chair  Peirce, Lincoln ebook
Big Nate : dibs on this chair  Peirce, Lincoln ebook
Big Nate : from the top  Peirce, Lincoln ebook
Big Nate : game on!  Peirce, Lincoln ebook
Big Nate : great minds think alike  Peirce, Lincoln ebook
Big Nate : I can’t take it  Peirce, Lincoln ebook
Big Nate : I smell a pop quiz  Peirce, Lincoln ebook
Big Nate makes a splash  Peirce, Lincoln ebook
Big Nate makes the grade  Peirce, Lincoln ebook
Big Nate : out loud  Peirce, Lincoln ebook
Big Nate : pray for a fire drill  Peirce, Lincoln ebook
Big Nate. Pray for a firedrill  Peirce, Lincoln ebook
Big Nate : revenge of the Cream Puffs  Peirce, Lincoln ebook
Big Nate : say good bye to Dork City  Peirce, Lincoln ebook
Big Nate : the crowd goes wild!  Peirce, Lincoln ebook
Big Nate : thunka, thunka, thunka  Peirce, Lincoln ebook
Big Nate. Welcome to my world  Peirce, Lincoln ebook
Big Nate : what’s a little noogie between friends?  Peirce, Lincoln ebook
Bone. 1,Out from Boneville  Smith, Jeff ebook
Bone. 2,The great cow race  Smith, Jeff ebook
Bone. 4,The dragonslayer  Smith, Jeff ebook
Bone. 5,Rock Jaw, master of the Eastern border  Smith, Jeff ebook
Bone. 6,Old Man’s Cave  Smith, Jeff ebook
Bone. 7,Ghost circles  Smith, Jeff ebook
Bone. 8,Treasure hunters  Smith, Jeff ebook
Bone. 9,Crown of horns  Smith, Jeff ebook
Choc en Martinique!  McConnell, G. Robert ebook
The complete Big Nate. 1  Peirce, Lincoln ebook
The complete Big Nate. 10  Peirce, Lincoln ebook
The complete Big Nate. 11  Peirce, Lincoln ebook
The complete Big Nate. 12  Peirce, Lincoln ebook
The complete Big Nate. 13  Peirce, Lincoln ebook
The complete Big Nate. 14  Peirce, Lincoln ebook
The complete Big Nate. 15  Peirce, Lincoln ebook
The complete Big Nate. 16  Peirce, Lincoln ebook
The complete Big Nate. 17  Peirce, Lincoln ebook
The complete Big Nate. 18  Peirce, Lincoln ebook
The complete Big Nate. 2  Peirce, Lincoln ebook
The complete Big Nate. 3  Peirce, Lincoln ebook
The complete Big Nate. 4  Peirce, Lincoln ebook
The complete Big Nate. 5  Peirce, Lincoln ebook
The complete Big Nate. 6  Peirce, Lincoln ebook
The complete Big Nate. 7  Peirce, Lincoln ebook
The complete Big Nate. 8  Peirce, Lincoln ebook
The complete Big Nate. 9  Peirce, Lincoln ebook
Decoding genes with Max Axiom, super scientist  Keyser, Amber ebook
Diary of a wimpy kid : cabin fever  Kinney, Jeff ebook
Diary of a wimpy kid : dog days  Kinney, Jeff ebook
Diary of a wimpy kid : double down  Kinney, Jeff ebook
Diary of a wimpy kid : Greg Heffley’s journal  Kinney, Jeff ebook
Diary of a wimpy kid : hard luck  Kinney, Jeff ebook
Diary of a wimpy kid : old school  Kinney, Jeff ebook
Diary of a wimpy kid : Rodrick rules  Kinney, Jeff ebook
Diary of a wimpy kid : teacher guide  Herman, Linda ebook
Diary of a wimpy kid : the getaway  Kinney, Jeff ebook
Diary of a wimpy kid : the last straw  Kinney, Jeff ebook
Diary of a wimpy kid : the long haul  Kinney, Jeff ebook
Diary of a wimpy kid : the third wheel  Kinney, Jeff ebook
Diary of a wimpy kid : the ugly truth  Kinney, Jeff ebook
The earth-shaking facts about earthquakes with Max Axiom, super scientist  Krohn, Katherine E ebook
Engineering a totally rad skateboard with Max Axiom, super scientist  Enz, Tammy ebook
Investigating the scientific method with Max Axiom, super scientist  Lemke, Donald B ebook
J’achete! : everyday teenage situations  Kelada, Sami ebook
Je m’habille  Dumazet, Christine ebook
Les parents… quel probleme!  McConnell, G. Robert ebook
Lessons in science safety with Max Axiom, super scientist  Lemke, Donald B ebook
Mes amis  Kelada, Michel ebook
Non, aux brutes!  McConnell, G. Robert ebook
On bouffe… mais on bouge!  Kelada, Sami ebook
Pants project
 Clarke, Cat ebook
Planete en peril!  McConnell, G. Robert ebook
The science of hockey with Max Axiom, super scientist  Hoena, B. A ebook
Sir Cumference and all the king’s tens : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the dragon of pi : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the first round table : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the Fracton Faire : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the Great Knight of Angleland : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the Isle of Immeter : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the off-the-chart dessert: a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the roundabout battle : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the sword in the cone : a math adventure  Neuschwander, Cindy ebook
Sir Cumference and the Viking’s map : a math adventure  Neuschwander, Cindy ebook
Super cool chemical reaction activities with Max Axiom  Biskup, Agnieszka ebook
Super cool construction activities with Max Axiom  Enz, Tammy ebook
Super cool mechanical activities with Max Axiom  Enz, Tammy ebook
Thea Stilton. 1,The secret of Whale Island  Stilton, Thea ebook
Thea Stilton. 2,Revenge of the Lizard Club  Stilton, Thea ebook
Thea Stilton. 3,The treasure of the Viking ship  Stilton, Thea ebook
Thea Stilton. 4,Caching the giant wave  Stilton, Thea ebook
Thea Stilton. 5,The secret of the waterfall in the woods  Stilton, Thea ebook
Thea Stilton. 6,The Thea Sisters and the mystery at sea!  Stilton, Thea ebook
Thea Stilton. 7,A song for the Thea Sisters  Stilton, Thea ebook
Thea Stilton. 8,The Thea Sisters and the secret treasure hunt  Stilton, Thea ebook
George  Gino, Alex DigitalAudioBook
The pants project  Clarke, Cat DigitalAudioBook

 

Coding Talkers – First Nations Culture & Computational Thinking

Students in Mr. Haddrell’s class at Charlie Lake Elementary School enjoyed participating in a lesson that connected our Canadian Aboriginal Code talkers history to computer language applications.

Students learned more about the role these Canadian Aboriginal code talker soldiers played in the war effort by creating coded messages in Cree. After hearing code talker stories, the students then deciphered a message written in Cree-like symbols to English.

Diane Barclay, Cultural Aboriginal Student Support Worker, and Laurie Petrucci, technology support teacher, teamed together to develop a lesson that would integrate First Nations culture and coding. Therefore, following their Cree deciphering activity, students connected code talking to creating words using binary code. To do this, they played binary code charades and made bead bracelets spelling out their first and last initial in binary.

 

If teachers are interested in having Diane Barclay and Laurie Petrucci visit their classroom to give this lesson, please contact Diane (dbarclay@prn.bc.ca) or Laurie (lpetrucci@prn.bc.ca).

 

 

 

The Integration of Arts into Coding

Students around the district have been highlighting their artistic skills when learning to code a story in the iPad coding app, Scratch Jr.  They are also gaining competency in  computational thinking skills and discovering more about the importance of procedural language.

The Scratch Jr. app has ready-made background templates and characters that the students can choose from to include in their story. Once students choose their characters and setting, they use coding blocks to build their interactive story. Characters can move forward and backwards, turn, jump, grow in size, shrink, disappear, and reappear. Students can also include voice recordings and dialogue using specific coding blocks.

In addition, Scratch Junior includes a paint editor to enable students to edit their characters to better personalize their stories. For example, a blue fish can be turned into a yellow fish. Students can also use the camera tool to personalize a character, such as including their own face on a character. 

Where the creativity really comes into play is when students use the drawing tool to create their own settings and characters. These drawn characters can also be coded to perform actions similar to the characters that are provided by Scratch Junior.

Here are some examples of students using the editing tools and coding blocks to stretch their stories into highly artistic representations of integrating the arts into coding.

One student used the editing tools to enhance the farm template and dragon character. She then used the coding blocks to create action in her story.

 

 

The photos here show how the same student used the editing tools to create her own background to use in her story. She also personalized her characters as well.

 

The student below created a story involving two dogs and a cat. As a French Immersion student, his story also included dialogue and text in French. He coded the story so that when you touch the screen the story begins. The artistic element of the story is that the student coded the one character to shrink in size creating a scene that included perspective.

 

 

 

 

NexGen Codetalkers

During World War II, First Nations soldiers from Canada who spoke Cree were recruited as top secret “code talkers”. Because soldiers from other countries did not know of the Cree language, they were unable to recognize and decipher the “coded” messages written or spoken in Cree. The code talkers were able to create “unbreakable” coded messages.

Creating code is also important in technology and the field of computer science. It is the language we use to “speak” to computers. Students who learn coding skills develop stronger computational thinking skills, a competency that is included in BC’s new curriculum. Students also develop skills in problem solving, critical thinking, creativity, and communication as well.

Last year, approximately 85% of our students in the district participated in Hour of Code activities from December to February. Let’s try to do the same, or better, this year. Students can participate in one hour activities that are either online or “unplugged”. There are many “unplugged” ideas available on the Hour of Code, such as making binary code bracelets. As well as the one hour “coding” tutorials, teachers can also access support tutorials and find extension lessons for students if they would like to go beyond the hour.

There are also some excellent coding programs available for students to use outside of the Hour of Code activities. Scratch is a web-based program that can be accessed on the computer and is an excellent tool to support both Math and Art competencies. There are also many apps available on the iPad such as  Scratch Jr., Sphero Edu, and Swift Playgrounds. There are also great lesson ideas available in iBooks such as Everyone Can Code, Learn to Code 1 & 2, and Get Started with Code 1.

By engaging in activities such as coding, let’s help develop students into the next generation of code talkers AND code breakers.

Coding links:

 

New Titles in Destiny Discover

We’ve added several new titles in June of 2017 including Audiobooks, books from the elementary restricted novel list, and four graphic novel adaptations of Shakespeare’s plays. We also now have nine of the Max Axiom science series which explain scientific concepts in comic book format.

Students in Grade 5-12 have accounts that match their learn60 account minus the @learn60.ca part of their email address.

Teachers have accounts as well that will be refreshed in the fall. If you don’t have one or know your account info email Jarrod Bell.

To find the new graphic novel visit the shelf and type in Shakespeare in the search bar or Max Axiom.

To find our Audiobook titles click on the Material Type on the left hand side and click on Audiobook

 

 

ADST Lesson Ideas

To support teachers with the new Applied Design, Skills & Technology (ADST) curriculum, we have created a Google Site that features lesson samples and resource links. Please contact Laurie Petrucci (lpetrucci@prn.bc.ca) or Glen Longley (glongley@prn.bc.ca) if you have lesson samples to share.

ADST Lesson Ideas https://sites.google.com/prn.bc.ca/adst-lesson-ideas/home 

“A turning point came for me in the early 1960s, when computers changed the fabric of my own work. What struck me most forcibly was that certain problems that had been abstract and hard to grasp became concrete and transparent, and certain projects that had seemed interesting but too complex to undertake became manageable” (Seymour Papert, 1993, p. 14).

The evolvement of technology has always supported concrete, hands-on learning  from the invention of paper, pencils, and ballpoint pens to sewing machines, desktop computers, laser printers, and robotics. BC’s new curriculum area of ADST centres around the acquisition of skills and concepts from the four disciplines of Business Education, Home Economics, Information Technology, and Technology Education. The big ideas and curricular competencies focus on the “doing” aspect of the curriculum.  Students problem solve and create through the concrete manipulation of various media such as wood, metal, food, art, textiles, robotics, and information technologies.

ADST learning standards incorporate designing and making, the acquisition of skills, and the application of technologies. The process of building a concrete product can be quite complex requiring several steps, such as learning know-how along the way, acquiring necessary tools, materials and expertise, as well as reflecting throughout. It is important to determine what works and what does not, what adjustments and adaptations need to be made along the way, and whether or not there is application for using such a product. In other words, the process is as important as the product.

Hands-on learning is further enhanced when students collaborate with each other. When students engage in participatory activities and construct learning artifacts collaboratively, instead of only consuming content, they are actively learning.  Along with developing curricular competencies in ADST, students gain skills in the core competencies of creative and critical thinking, communication, and the personal and social competencies.

Students better engage in learning when it is authentic and connected to real-world application.  Stevens stresses that “the next generation will need to be highly adept (even more so than the current generation) in critical thinking, holistic thinking, practical reasoning, creativity and imagination.” (Stevens, 2012, p123). Our students will face new challenges in the workplace as emerging technologies continue to expand. Our students need to learn how to problem solve in applied areas within collaborative contexts to be successful.

References

Papert, S. (1993). The children’s machine: rethinking school in the age of the computer. New York, NY: Basic Books.

Stevens, R. (2012). Identifying 21st century capabilities, International Journal of Learning and Change, 6(3-4), 123-137.